David Leisiwal
CV
Performance and experience
2023 - Present
Beautiful
3D Motion Designer
At Moooi, as a 3D Motion Designer, I am responsible for developing and realizing visually powerful 3D animations, videos and motion graphics to support product presentations and brand communication.
I develop creative concepts into dynamic visual content, model detailed 3D representations of Moooi products and translate these into compelling animations for both internal and external use. In addition,
I advise on the use of innovative technologies to take our visual communication to the next level.
2022 - 2023
Craze
Senior 3D Designer
Within Craze I am involved in developing and elaborating creative concepts, as well as visualizing products for customers in both 2D and 3D. In collaboration with the production team I investigate the technical feasibility of these concepts, so that they are practically feasible in production. In addition,
I produce and edit 3D print models to support clear and convincing product presentations to the customer.
2020 - 2022
Unga
Senior 3D Designer
CG Artist
As a 3D Designer at Unga, I was responsible for developing and realizing concepts in 3D for a variety of applications, including 3D print models, production-ready design and visual presentations for clients.
My role also included performing advanced design and DTP work for both print and digital media.
I also developed video animations to support internal communications and client-facing campaigns.
This broad responsibility required not only strong technical insight, but also a keen eye for detail and a good sense of visual storytelling.
2014 - Present
Imaginary Studio
CG Artist
Freelance
Driven by my broad and varied experience, I founded Imaginary Studio to further develop myself as an all-round CG Artist. Within this platform, I focus on various disciplines within visual design, including digital art, motion graphics, video, 3D modeling and animation, graphic design, logo development and print design. My strength lies in combining artistic creativity with technical expertise to create visually impactful content.
2002 - 2019
License House
Creative Lead
Art Designer
Animation Developer
In my role as Creative Lead at License House, I was responsible for developing creative concepts and visualizing merchandise products for a wide range of clients – ranging from mugs and plush toys to character figurines and 3D animations. As head of the internal animation studio (2D and 3D), I managed colleagues and external freelancers, ensuring both creative quality and efficient execution of projects.
In addition, I was co-responsible for the creative direction of the company and involved in planning and coordination within Traffic & Production.
2001 - 2002
D3 Graphic Design
Graphic Designer
At D3 I was mainly involved in carrying out design and DTP work for various purposes for brochures or promotional material, logos and house styles and preparing files for printers.